Call of Duty - Infinite Warfare

I was the point person in charge of managing the art for the UNSA Retribution interior. My tasks involved world building, asset creation, and managing a small team of artists. I also interfaced with other departments, such as animation and design to mold the geo to fit their needs.

The Retribution is the hub of the single player campaign. There were 5 versions, all with varying levels of destruction. We had to create core geo that would exist in every iteration, and set dress according to where the player was in the story. A lot of asset management, and design back-and-forth occurred during creation. We found that re-purposing and kitbashing certain props helped considerably.

Systems of asset placement were also created to determine which props went where. It took a lot of the guess work out when it came time to set dress. For example, bulkhead doors would always be accompanied by a bracket set that contained door access keypads and status monitors.

To ensure the Retribution would feel real and grounded we did extensive research on existing Navy ships and based a lot of our design on how they were constructed. Many of our markings and signage are also based on that research.

All COD levels are collaborative. I worked together with Art Lead Paul Interrante, and artists Josh Lynch, Javier Perez, Miguel Rodriguez and Ifedayo Ojomo to bring the Retribution to life.

E715b857cbdf8729a31bf5d44a52186b
3cd1f07edc7a33a6af9c3027c4200120
972edefb6ced72663e9b34c3cfe9bd6d
D1f525756d4b779312f46df906e233c9
001b03c03a962106fdf918a833be7141
15906699524d9565bfd9a4dd25cb94f6
A78b8327a99e30bda3a48504af0ab7f8
89cc2d9b1a216d9f64ce08be7c0b5205
Fa28253dfa898525c3eea7283020ad61
9c853cd6ff500476389817df1e34f908
D975aeb02db1c90e33b08e47e2958767
688ae0b3150e3bb95eaf5862be82fad8
4ae9ec38082a58a82bbb8996e9c9a4c8
Df89c417347edf3d1058ed1c4c6d26b4
076d8c556898738e0fc68153af1f2004
Bf973191d3a000c52ebc04ea81425a40
53ecc4f4fd17eb9ac59f30954eefd2e6
347fe24c3ebb2a56075a4f76be5d608c
288b513770f8e70a2f7641bbfb9ba6d5
D83a45e9c8a2bea1c73472c837eefa31
988b5a985b31250926a31d8f53513769
D93344aaf303466412a56fb33ea6257c
44de70bc25a7b16fddb5048dc01239ba
A4f03659d8e8b25214dbf1180828f9ab
F76397921f2b8d37089cb2e37b4111eb
A5a36655ff55b26e200f71c731caf4f3
A8cb4eafb590a587270b7ea433d9ba2c
2466fcefa8f6d4327543eb3cb9fbabe7
8d600d6a71179577d905b54bfc792c4b